Recently I purchased Dye Tactical Harness and had opportunity to use it in high intensity games of paintball, namely during IWL games in Battlebridge. Additionally I played with this vest a bit at home trying various confugurations and testing it off game but trying to think about various in game possibilities and recreating these in my personal playground in wild west of Ireland. My choice of this particular vest was mainly inspired by my style of play, as well as previous experiences with BT vest, in many circumstances, including IWL, various walk on games and CTD2 scenario. I like moving fast on paintball field, I also like to sneak on opforce therefore I need vest that is lightweight, fits tightly and does not restrict movement. I usually do not like to carry crapload of paint with me, nevertheless I prefer versatility of the vest therefore I appreciate the set up allowing me to carry from 4 to 10 big pods. While carrying 10 big pods I have app 1400 balls with me and that is enough even during big scenario games, shooting that much paint means you run out of air first. You can always take backpack with additional pods and spare HPA bottle and leave it at respawn point. Lets get back to the vest. Current vest set up is as follows: Tactical Harness with two 2+3 pod pouches installed - same set up that I had with my BT vest. The reason I changed my vest was that I needed vest in multicam to go along with the rest of my gear. I prefer to have HPA bottle attached to marker, but Dye sells bottlepouch that you can attach to the back of your Tac Harness. Dye offers a range of accessories attachable to their vests including pod holders, pod pouches (for spend pods) admin pouch, grenade pouch, hpa bottle pouch. So far Dye does not offer radio pouch, which is a bit odd. My vest is in Dyecam, looks great and actually blends easily into surrounding, I am a bit sceptical about claims that it reflects the surrounding colours, but the fact is that it is great camo and works well. Below a short strenght/weakneses analysis Strenghts /what I like about this vest/: Dyecam pattern works well in the field. I also like the range of adjustments, you can adjust this vest to fit comfortably anyone, shoulderstrap, chest strap even back to lumbar belt - all can be adjusted, Dye put a lot of thought into this area. The overall quality of the vest seems to be good, stitches are well done and the reinforcement are in place where needed, time will tell whether these work as supposed to, but I am quite optimistic. For some agg factor will be important - well it is Dye vest with Dye written all over it - you cannot miss it Truth to be told - this vest looks bloody good. Weaknesses /what I do not like about this vest/ Lack of radio pouch - since my team uses radios and radios are very useful on big scenario games one shall expect the designated pouch will be available. Another major drawback is lack of designated sleeve for hydration system. It may not be as important during short games, but during scenarios and other long games hydration is crucial, and ability to rehydrate without taking your mask off is a major advantage. There is a bit of space in the back of the vest where you can force hydration system, but after filling it with liquid it feels awkward and the cap is poking you constantly in the back, which is becoming irritating after short while, I checked. Other solution is to put hydration system into HPA bottle pouch, but it means additional expenditure of buying bottle pouch and bottle pouch will be a drag when crawling through vegetation, bushes and low branches. Now coming to the biggest weakness of all - the fastening of pod holders to vest is totally inefficient! I actually lost the pod holders while running during the game, they fell off the vest - it shouldn't ever happen. There are two straps on each pod holder that shall withstand the weight of pods during a game and these are fastened with metal naps, which do not work if you move fast and/or a lot, these will also snap open when hooked by the branch or twigs of a bush. For me losing all my paint during a game is not an option. In Battlebridge I found a temporary solution - weaving the straps through molle loops of the vest and pod holders, still metal naps snapped every game, it was the friction between fabric that helped the pods to remain in place + I did not move so fast and so much during final games. Back at home I tried to find some solution and tried different configurations and I still cannot find satisfactory remedy. I tried to install pod holders under flaps in the back to allow for extra protection while moving, but it did not work either. Dye just did not think this through, bad design. For me the next step would be to have a go at metal naps with a hammer, but as you can imagine is it a bit extreme solution and I expected better engineering considering the price of the vest and accessories. Just to sum up the elaboration - seems to me Dye put too much attention to the looks of the vest and too little to functionality. Below pics of the problematic areas of the vest Hydration pocket - bit too small to accomodate 1 litre platypus hydration bag, also when cap on the bag is installed it pokes you in the back - a lot. There is protective flap on the vest that can keep the pod holder in place, seems to work when you take 2 pod, but snaps open while running and crawling. Below picture on the model The flap does not work in 2+3 configuration, much too short. Picture on the model Picture of vest with one pod holders with flap cover and other without If you have any questions regarding this vest give me a shout I will try to answer it. Big thanks to IwaskontraCezar for modelling Please note - I am not affiliated with any paintball equipment producer or distributor - I am just user of various gear. What I wrote in this review is personal opinion based on experience with the equipment.